Mentoring reflection

In their study Nash & Shaffer (2010) look at how modeling can be used to learn real-world skills, knowledge, values and ways of thinking. The method used is playing an epistemic game modeled after a practicum course for urban planning students. Epistemic games are computer games that simulate how professionals work. The participating middle-school students […]

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Ubiko visit

We visited the Oulu University Teacher Training School (OUTTS) and were introduced to the UBIKO (ubiqutous technology enhanced learning) project by Heikki Kontturi. UBIKO is a pedagogical development project, consisting of 110 4th and 5th graders working with their teachers. The aim is to create a learning environment and teaching/studying culture that promotes Collaborative learning […]

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INTRO course: Portfolio assignment 4 – Evaluating affordances of blogs

The term affordance was introduced by James J. Gibson (1977). An affordance is a quality of an object, or an environment, which allows an individual to perform an action. These “action possiblities” are objectively measurable and independent of the individual, but always in relation to the actor and therefore a product of an interaction between […]

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INTRO course: Portfolio assignment 3 – My Personal Learning Environment

My Personal Learning Environment The term personal learning environment (PLE) describes the tools, communities, and services that constitute the individual educational platforms that learners use to direct their own learning and pursue educational goals. PLEs represent a shift away from the model in which students consume information through independent channels such as the library, a […]

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